June 24, 2008

More Information on Guitar Hero World Tour

Several good previews of Guitar Hero World Tour emerged this weekend:

  1. IGN Guitar Hero World Tour Preview
  2. GameSpy Guitar Hero World Tour Preview
  3. GameSpot Guitar Hero World Tour Preview

I highly recommend reading the IGN article as it had the best information, but I’ll summarize so you don’t have to.

The biggest news was probably the first detailed pictures of the new guitar! It’s a fairly substantial upgrade over the Les Paul, which was already excellent.

guitar-hero-world-tour-guitar

It’s definitely larger than previous fake plastic guitars — probably a nod to the Rock Band Stratocaster, which more accurately mimics the size of a real guitar.

It also contains a touch-sensitive pad on the neck!

guitar-hero-world-tour-guitar-neck-closeup

What will this be used for? GameSpy’s Sluggo explains:

The big new addition is what Neversoft is calling the “touch strip.” Essentially, it’s a touch-sensitive section of the guitar neck right next to the standard, multicolored buttons. The touch strip doesn’t stand out from the rest of the neck, so you might not even realize it’s there if you’re not familiar with your new hardware. What this touch strip does is act as a multipurpose tool for several inputs and effects. One use is finger-tapping guitar solos, but you can also swipe your finger along it, side-to-side, to mess with the sustain on your held notes and provide a sound very different from the whammy bar. You can also use it to affect the synth sounds during songs with heavy keyboard usage.

The start/select and star power buttons have been moved to the “bridge” of the guitar along with a new rectangular “star power activation” button. It not only looks more authentic, you can palm the star power button and activate while playing, if you’re not into the whole “tilt the guitar up” thing.

guitar-hero-world-tour-guitar-bridge-closeup

The Xbox button is also reimagined as a knob, again, for a more authentic feel.

guitar-hero-world-tour-guitar-xbox-button-closeup

The faceplates and detachable neck are clearly preserved, from what I can see of the photo. I am a fan of the detachable neck, even though it can cause button connectivity issues, because it allows us to have custom faceplates. Here’s hoping they’ve redesigned the neck connection to be more reliable.

The microphone is unremarkable. Nothing to report there; your typical USB handheld microphone. It sure would be nice if the microphone was wireless. It’d also be nice if it had built in controller functions, so the vocalist didn’t have to locate a controller every time he or she wants to make a selection. But not this time, unfortunately!

A few new bits of information on the drums:

guitar-hero-world-tour-drums1

  • The cymbal “pie slices” can be rotated and repositioned to taste.
  • To activate star power on drums, hit the yellow and orange cymbal at the same time.
  • Drum heads are 8 inches, slightly larger than the 7 inches of Rock Band drums.
  • Drums have a silicone surface, so they’re (reasonably) quiet right out of the box; no modifications required.
  • Wireless! Yay!
  • Speed sensitive; slam and you get a loud note. Tap and you get a soft note. This will make drumming much more expressive.

On to the game itself:

  • Brings back all the characters from Guitar Hero II, in addition to the ones featured in Guitar Hero III — hello Clive and Pandora!
  • Added sixth bass note on top of the five colored buttons; you can strum with no buttons held for an “open strum”. This should make playing bass more interesting, I hope.
  • Five careers: Guitar, Bass, Drums, Vocals, Band.
  • Boss battles have been restructured as call and response, and their role minimized in the main game. Thank goodness they listened to the criticism on that one. Boss battles in Guitar Hero III were universally hated by most gamers, including me.
  • New “Beginner” difficulty that’s even easier than easy, suitable for children or total neophytes. This’ll be a nice option for parties and people who protest they can’t possibly play well enough to join in.
  • If you get stuck on a song in the career mode, you can downgrade your skill level without restarting the whole career. Nice.
  • Quickplay will now earn you cash and bonuses for your character, as long as you’re logged in. Even more reason to practice!
  • You can create song sets as “gigs” of up to seven songs for your band, rather than being kicked back to the song select screen after each song.

There’s also a very complex music studio for creating your own “songs”, minus vocals. I applaud the effort, and it looks impressively complex, but I’m skeptical this will be much more than a fairly involved toy. I doubt it will result in anything musically interesting for the average player. I’m much more interested in a strong collection of DLC.

Based on these previews I’m really looking forward to Guitar Hero World Tour. Many of the features they’ve announced are features people have been clamoring for in the still-unannounced Rock Band 2.

In particular, the hardware looks outstanding, and it exploits the one big weakness of Rock Band — the sub-par, flaky guitar and drum hardware. Somehow, I’m doubting Rock Band 2 will include any new hardware, so the Guitar Hero franchise appears to be solidly extending its lead in this area.

You saw the Mad Catz mic that has a controller built in, right? Maybe it’ll be compatible.

http://www.rockbandmods.net/news/mad-catz-rock-band-instruments-releasing-next-week

Tivac
June 25, 2008 at 8:02 am

I’m still pretty miffed about Activision’s attitude toward guitar compatibility, but I gotta admit I’m getting more interested in GHWT. GH3 felt like it was coasting without Harmonix at the helm, but it’s looking like they may have started thinking about what made the original GH (and Rock Band) so special, and the differentiation in play mechanics actually goes a long way toward justifying the incompatible hardware (hopefully without just adding unnecessary complexity). I’m also quite interested in Beginner mode — I have a core group of bandmates, but also many other “n00b” friends who would like to join in. It also shows that they may be moving away from the “harder just because we can” mentality that plagued GH3.

Of course a lot hinges on what Harmonix does with RB2, and when. If they can offer DLC compatibility with the original, it’ll be a lot more attractive for those of us with a significant song library :)

JamieGuy
June 25, 2008 at 9:32 pm

Yea i cant wait. so far to past my summer mornings i just look for news. i am so ampd up for this game.

Roman
June 30, 2008 at 8:42 am

And soon enough we’ll need roadies, and hookers and booze won’t be far behind.

http://hijinksensue.com/2008/05/28/guitar-hero-iv-the-inevitable-conclusion/

Bill
July 2, 2008 at 1:55 pm

I do the same thing Roman… only 3 more months!!!…

anyways i think the “touch sensitive” strip is an awesome idea and the drums look incredible allthough i still dont think the hardware for the drums will be reliable. as for the $190 price tag, i could afford it but it’s still very expensive. i never really thought about buying “rockband” because of all that was said about its crappy drums. i really hope world tour blows rockband out of the water and shows everyone the right way to rock!!!

yogi
July 9, 2008 at 12:38 am

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