(click through to see YouTube videos of any song, if you’re not familiar with it.)
I’m not sure this iteration of the game will bring a whole lot to the table over Guitar Hero: World Tour, other than — lots of Metallica, obviously! One confirmed new feature is an Expert+ drum difficulty mode which enables use of a second kick pedal:
Thankfully, an uncharacteristically useful pre-order bonus from GameStop will give the game’s quick-to-act reservers an extra bass drum pedal and input splitter.
This will allow the player to use both pedals to tackle the game’s more heel-punishing tracks. It’s certainly a better option than splitting your foot down the middle, and training yourself to control both halves independently, which, now that we think about it, would be pretty rock-and-roll.
It’s nice that the dual bass drum pedal is now officially supported; there have been hacks to deliver dual bass pedals on Rock Band for a while, but nothing official.
There are some new previews as well:
A short video interview with the lead designer, Alan Flores:
Sounds like they’re fleshing out the extras in the game so it’s a better fan experience, unlike Guitar Hero: Aerosmith, which didn’t feel like much more than a set of skins on top of Guitar Hero III. Good news for Metallica fans. They’re also including Lemmy from Motorhead as a playable character, as well as a few other notable and yet unannounced Metallica-related characters, too.
My bigger concern, however, is about the difficulty level of this game. The previous Metallica songs in Guitar Hero and Rock Band were all extremely difficult, on all instruments! How do you build a game of all Hard and Expert level songs that won’t cause people to give up their fake plastic instruments entirely?