June 25, 2010

The Original Virtual Guitar

The big news from E3 was the prevalance of games that attempt to actually teach guitar, rather than mimicing it in classic five button Guitar Hero style.

My pals at RockBandAide and PlasticAxe had outstanding roundups of their recent hands-on time with a bunch of these new real(ish) guitar controllers at E3:

But before you click through, let’s take a trip back in time … way back, to 1994. When Windows 95 was the latest OS sensation, the Sony Playstation was a hot new console, and the Nintendo 64 was still just a rumor.

The 1994 PC game Quest for Fame was the first (that I know of, anyway) game that attempted to use a full-size guitar peripheral.


The Unsung Story of Quest for Fame documents the game’s brief and somewhat sad history.

Players plug a “virtual guitar” into the computer to make music in the game. Fritz still owns a couple; they’re almost the same size as a real electric guitar and fairly heavy. Unlike the make-believe instrument in Guitar Hero, the Quest For Fame virtual guitar has strings, and there are no colorful push buttons on its neck.

A player watches a window in the computer monitor as a red line scrolls past a series of green blips, like pulses on a heart monitor. When the red line crosses a blip, the player strums the virtual guitar’s strings, and the computer’s speakers respond with Aerosmith hits like “Eat The Rich” or “Walk This Way.” Hit the strings too early or too late, and out come discordant notes and insults from on-screen characters.

Quest For Fame was a hit with critics. “I have seen the future of interactive multimedia, and it rocks,” wrote Stephen Manes in The New York Times. The game acquired a number of avid fans, like Ian Hughes, a virtual worlds evangelist for IBM Corp. in Hursley, a town south of London. “It was wonderful,” said Hughes. “I liked the immersion in the music. You’re in the music and feeling the music.”

If you’re wondering how the game works, I found a video of the game in action via the old British TV show Bad Influence — the Quest for Fame demo starts at 8:20 or so.

Quest for Fame certainly predicted the eventual appearance of Guitar Hero: Aerosmith 10 years later.


Here’s hoping the current crop of virtual guitars …

… fare a bit better than Quest for Fame’s virtual axe did.

HA! “Ageing American Rock Stars, Aerosmith!” That was in 1994…

Michael Prachar
June 25, 2010 at 12:52 pm

Didn’t think it would be worth waiting till the end, but the rest of that video is soooo good!

Nilloc
June 25, 2010 at 2:55 pm

Almost forgot about Bad Influence and Andy Crane. He was a good children’s TV presenter, especially with Edd The Duck, but Violet Berlin was also proper games journalist and wrote a column for the UK’s most popular games magazine, Digitiser (yes, the one on ITV Teletext). Craig McClachlan’s career was jump-started by Australia’s greatest TV show (after Flying Doctors): Neighbours. Yes the same show that gave us Hugh Jackman and Kylie Minogue :)

Bad Influence was all right. It was kind of starting when print video games magazines had been going for ages, plus you can tell the suits wanted TV presenters first, games journalists second.

It also goes to show how valuable good games journalism is. Those vox-pop-style reviews of Panzer Dragoon were painful.

John
June 25, 2010 at 4:23 pm

Let’s also not forget Guitar Rising, a game which boasted you could plug in any real guitar to play it and essentially learn songs through scrolling tabs, not unlike in Rock Band pro. That game dissipated without a fight apparently.

Kyle
June 25, 2010 at 8:58 pm

I’m sure that in the future digital technologies will give people unbelievable possibilities in learning, recording and even playing guitar. Believe me that this is just the beginning!

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July 24, 2010 at 7:47 am

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Ross
August 10, 2010 at 11:23 am

Couldn’t agree more…Had a post already written about this too, (good job i checked around first)never mind.It is a really good tune though.
Here’s hoping more labels wise up and do this.

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